Getting Started
Last updated
Last updated
This is for the latest version of the TrelloAPI module. If you're looking for an older version, check the Legacy Versions tab on the left.
Before we begin, we'll of course need to get the module. To do this, we just need to go to one of the sources listed below.
Once you get the .rbxm
file, you can import it to your game by using the "Import Model" button in Studio.
So assuming that you already have a Trello account, we need to get our Trello API Information. To do this, we need to visit the App Keys page. Scroll down a bit and you should see the Personal Key section.
Store that somewhere. Now we need your Token. We can get that by looking down a bit. It should be right under the Personal Key section.
Click on the red text shown above, and follow the instructions on how to get your Token. Store that somewhere as well.
Now that we have everything we need (for now), we can start to use the module. First, we'll need to initialize it. An example is shown below on how to do it.
We have now created our TrelloAPI object, but how do we use this? Every category of functions are called "modules". To initiate these modules, it's quite simple.
MAKE SURE TO ENABLE HTTP REQUESTS IN-GAME